I’m pleased to announce another release of Mars Crisis. Mars Crisis is a one man story game project built on Twine. The highlights of this release are: Talk with the head of the policeGreatly improved UX for messagesImproved story line around the underground stim factory Plus more! What can I say? Long train rides are … Continue reading Mars Crisis 0.7.0 Released
I’m happy to announce the release of the Mars Crisis MVP. You can now play a complete game and experience a full story of Kelly Parker’s time on Mars as special advisor to the colony.
I recently got an opportunity to try out an electric car for one month to see if it would fit with our driving needs. In this third and final post, I look into the economy of acquiring and driving an electric car compared with a combustion engine car.
I recently got an opportunity to try out an electric car for one month to see if it would fit with our driving needs. In a previous post I formulated three questions to investigate. In this post I conclude the answer to the second question: Can we charge without too much fuzz?
When I bought our current car in 2015 I promised myself that our next car will be an electric car. So far that has been an excuse to not invest in a new car. However, recently I had a chance to revisit the question.
In this post I go behind the scene on the conversation engine I built for Mars Crisis. Conversations are a key element of Mars Crisis and I wanted to build an engine that provides a satisfying user experience.
In this final post on the story engine of Mars Crisis, I reveal the secret sauce that will optimise your chances of saving the colony!
This post is a continuation from Mars Crisis: The story engine. In this series of three posts, I explain the design of the story engine in Mars Crisis. Mars Crisis is a one man project. It’s based on Twine 2 using the Harlowe 3.2.2 story format. The latest version of the game is available here. … Continue reading Mars Crisis: Moves
This post is the first in a series of three posts where I go into the details of the Mars Crisis story engine. The story engine is what supports the game generating a story that addresses the theme.
Mars Crisis is a game about political struggle, trying to navigate in a complex landscape with conflicting agendas and finding the best way forward. There are no bad guys, just different interests and opinions.