This post is the first in a series of three posts where I go into the details of the Mars Crisis story engine. The story engine is what supports the game generating a story that addresses the theme.
Mars Crisis is a game about political struggle, trying to navigate in a complex landscape with conflicting agendas and finding the best way forward. There are no bad guys, just different interests and opinions.
I’m pleased to announce the very first release of Mars Crisis. You play Kelly Parker as she explores and tries to resolve the issues that threaten to tear the colony apart. Mars Crisis is a one man project, started 2 weeks ago as a personal (and fun) challenge.
Mars to Stay: A story game about an almost impossible dream is now available for purchase
A closer look at the story game Red Carnations from a Black Grave
It’s been a little quiet here on the blog, so let me share an update on where I am with Mars to Stay, my story game about the first Martians pursuing the dream of a colony on Mars.
Work on Mars to Stay is progressing well: Mars to Stay is a story game about pursuing the almost impossible dream of building humanity’s first colony on Mars.
Mars to Stay: Coming to a web shop near you in 2021.
In the Year of the Covid, a group of gifted Swedes published a Swedish edition of Call of Cthulhu. However, it isn’t just a translation into Swedish of the game mechanics and the monster tables...
I have played more role-playing games the last six months than I have done for a long, long time. One reason for this is that everyone has moved online so it’s much easier to get a group together. When the alternative is to not play, we can all help find ways to make it work. At some point during the pandemic, we got used to the new smalltalk markers “you are muted”, “I think there is something wrong with my internet today”, and “your voice is breaking off, please try to reconnect”.