In this post I go behind the scene on the conversation engine I built for Mars Crisis. Conversations are a key element of Mars Crisis and I wanted to build an engine that provides a satisfying user experience.
In this final post on the story engine of Mars Crisis, I reveal the secret sauce that will optimise your chances of saving the colony!
This post is a continuation from Mars Crisis: The story engine. In this series of three posts, I explain the design of the story engine in Mars Crisis. Mars Crisis is a one man project. It’s based on Twine 2 using the Harlowe 3.2.2 story format. The latest version of the game is available here. … Continue reading Mars Crisis: Moves
This post is the first in a series of three posts where I go into the details of the Mars Crisis story engine. The story engine is what supports the game generating a story that addresses the theme.
Mars Crisis is a game about political struggle, trying to navigate in a complex landscape with conflicting agendas and finding the best way forward. There are no bad guys, just different interests and opinions.
I’m pleased to announce the very first release of Mars Crisis. You play Kelly Parker as she explores and tries to resolve the issues that threaten to tear the colony apart. Mars Crisis is a one man project, started 2 weeks ago as a personal (and fun) challenge.
It’s been a little quiet here on the blog, so let me share an update on where I am with Mars to Stay, my story game about the first Martians pursuing the dream of a colony on Mars.
Personal perspectives on working remotely
It is the best of times, it is the worst of times, … it is a time like any other time. When Charles Dickens wrote the introduction to a Tale of Two Cities, he was writing a historical novel about the French Revolution. Many times since first reading his gripping story, the first sentence in … Continue reading Best of times
So I've started designing a new game. It's a text adventure based on the Quest engine and it's an adaptation of Montsegur 1244, my game about the fall of Montsegur in 1244 at the end of the Albigensian crusade in what is today southern France (1). A digital game Up until now, I have only … Continue reading I found (a) Quest