I’m pleased to announce another release of Mars Crisis. Mars Crisis is a one man story game project built on Twine. The highlights of this release are: Talk with the head of the policeGreatly improved UX for messagesImproved story line around the underground stim factory Plus more! What can I say? Long train rides are … Continue reading Mars Crisis 0.7.0 Released
I’m happy to announce the release of the Mars Crisis MVP. You can now play a complete game and experience a full story of Kelly Parker’s time on Mars as special advisor to the colony.
In this post I go behind the scene on the conversation engine I built for Mars Crisis. Conversations are a key element of Mars Crisis and I wanted to build an engine that provides a satisfying user experience.
In this final post on the story engine of Mars Crisis, I reveal the secret sauce that will optimise your chances of saving the colony!
This post is a continuation from Mars Crisis: The story engine. In this series of three posts, I explain the design of the story engine in Mars Crisis. Mars Crisis is a one man project. It’s based on Twine 2 using the Harlowe 3.2.2 story format. The latest version of the game is available here. … Continue reading Mars Crisis: Moves
This post is the first in a series of three posts where I go into the details of the Mars Crisis story engine. The story engine is what supports the game generating a story that addresses the theme.
Mars Crisis is a game about political struggle, trying to navigate in a complex landscape with conflicting agendas and finding the best way forward. There are no bad guys, just different interests and opinions.
I’m pleased to announce the very first release of Mars Crisis. You play Kelly Parker as she explores and tries to resolve the issues that threaten to tear the colony apart. Mars Crisis is a one man project, started 2 weeks ago as a personal (and fun) challenge.